Sunday, October 31, 2010

Update progress


Some first progress

Getting further...

Looking towards the end of this

Only a few more peices then starting on the spec n norm maps

Sunday, September 12, 2010

The current status is:

Although working slow, I'm just fixing any technical issues with the model. After upgrading to 3dsmax design 2011, its a bit of a change, so I'm getting used to that.
Any vertice issues with welding and merging most meshes together, making sure it's all right as I go.

Next is doing the footpath and street. After that modeling, plants in the windows and looking for texture references.

Monday, September 6, 2010

Well...


Been a while since the last update.
Added the bottom story. Next is roof.

Monday, August 16, 2010


Made all the verticies line up nicely and ive duplicated it to have 4 sides!
To-Do list:
Make the ground level.
Add the roof (needs more windows in the roof)
Add footpath
TEXTURE

New Project


Looks like I am going to start a new project after a heavy source of inspiration. It does that to you, you know?

Anyways this is the first part, I've measured it all up, scaled it. Everything. Learning a lot more about snapping and what can snap to what to line up. I just can't wait to finish this thing so I can texture it.

Sunday, July 11, 2010

Monday, July 5, 2010

Sunday, June 27, 2010

A quick DS spec'd model + textures.



Just a quick lower poly model I made tonight. 606 tris. Textures at or < 256x256



Created for the in house game, 'Lobot' while studying at A.I.E (Academy of Interactive Entertainment). I worked as an environment artist and created a tech styled hallway. All assets, texturing, lighting and collision created by me. Further troubleshooting with programmers and the Art Director shaped the progress of the environment.


Created for the Mod, 'Horror Stories: BelleIsle Asylum'. Created from photo reference in 3 days. All modelling, UV unwrapping and texturing done by me.


Created for the Mod, 'Horror Stories: BelleIsle Asylum'. Created from photo reference in 3 days. All modelling, UV unwrapping and texturing done by me.



Lets get some folio work up here.
2 days of modelling and texturing.



New Blog

Ok this is where my folio will be located.