Sunday, October 31, 2010
Update progress
Some first progress
Getting further...
Looking towards the end of this
Only a few more peices then starting on the spec n norm maps
Sunday, September 12, 2010
The current status is:
Although working slow, I'm just fixing any technical issues with the model. After upgrading to 3dsmax design 2011, its a bit of a change, so I'm getting used to that.
Any vertice issues with welding and merging most meshes together, making sure it's all right as I go.
Next is doing the footpath and street. After that modeling, plants in the windows and looking for texture references.
Although working slow, I'm just fixing any technical issues with the model. After upgrading to 3dsmax design 2011, its a bit of a change, so I'm getting used to that.
Any vertice issues with welding and merging most meshes together, making sure it's all right as I go.
Next is doing the footpath and street. After that modeling, plants in the windows and looking for texture references.
Saturday, September 11, 2010
Monday, September 6, 2010
Monday, August 16, 2010
New Project
Looks like I am going to start a new project after a heavy source of inspiration. It does that to you, you know?
Anyways this is the first part, I've measured it all up, scaled it. Everything. Learning a lot more about snapping and what can snap to what to line up. I just can't wait to finish this thing so I can texture it.
Sunday, July 11, 2010
Monday, July 5, 2010
Sunday, June 27, 2010
Created for the in house game, 'Lobot' while studying at A.I.E (Academy of Interactive Entertainment). I worked as an environment artist and created a tech styled hallway. All assets, texturing, lighting and collision created by me. Further troubleshooting with programmers and the Art Director shaped the progress of the environment.
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