Made all the verticies line up nicely and ive duplicated it to have 4 sides! To-Do list: Make the ground level. Add the roof (needs more windows in the roof) Add footpath TEXTURE
Looks like I am going to start a new project after a heavy source of inspiration. It does that to you, you know?
Anyways this is the first part, I've measured it all up, scaled it. Everything. Learning a lot more about snapping and what can snap to what to line up. I just can't wait to finish this thing so I can texture it.
Finalising the ground texture on this small area of rough terrain.
Sunday, June 27, 2010
A quick DS spec'd model + textures.
Just a quick lower poly model I made tonight. 606 tris. Textures at or < 256x256
Created for the in house game, 'Lobot' while studying at A.I.E (Academy of Interactive Entertainment). I worked as an environment artist and created a tech styled hallway. All assets, texturing, lighting and collision created by me. Further troubleshooting with programmers and the Art Director shaped the progress of the environment.