Monday, August 16, 2010


Made all the verticies line up nicely and ive duplicated it to have 4 sides!
To-Do list:
Make the ground level.
Add the roof (needs more windows in the roof)
Add footpath
TEXTURE

New Project


Looks like I am going to start a new project after a heavy source of inspiration. It does that to you, you know?

Anyways this is the first part, I've measured it all up, scaled it. Everything. Learning a lot more about snapping and what can snap to what to line up. I just can't wait to finish this thing so I can texture it.

Sunday, July 11, 2010

Monday, July 5, 2010

Sunday, June 27, 2010

A quick DS spec'd model + textures.



Just a quick lower poly model I made tonight. 606 tris. Textures at or < 256x256



Created for the in house game, 'Lobot' while studying at A.I.E (Academy of Interactive Entertainment). I worked as an environment artist and created a tech styled hallway. All assets, texturing, lighting and collision created by me. Further troubleshooting with programmers and the Art Director shaped the progress of the environment.