Thursday, June 28, 2012


Tuesday, June 26, 2012

Should get this into the folio soon with wires and textures. This is a quick drop into UDK to get the lighting and textures on. Wasn't showing up well with Xoliul's Shader for some reason. Spec map was flipping out.

Also, I still need to fix those pesky dark posts. I think it's just a lighting thing in UDK, though.

Tuesday, June 19, 2012

Just playing around in UDK, standard assets, puttin' em in a scene.

Friday, June 8, 2012

Just a test preview on what I'm working on. Max render, so pretty ordinary. Need to go back to mudbox to correct the obvious seam where the model flips to the other side.